Senior - Video Game Systems Designer
We usually respond within two weeks
🚀Our Mission
To create unforgettable, high-stakes moments by elevating every second of gameplay. We empower players to shape the future of gaming at the intersection of creation, ownership, and competitive play.
🎮The Role
We’re seeking a Senior Systems Designer to lead the creation and evolution of core gameplay systems in our competitive, first-person PvP multiplayer shooter. This Individual Contributor (IC) role is perfect for a systems designer who thrives on crafting deeply interconnected growth and progression mechanics to drive cohesive player experiences.
You will architect, prototype, and refine the foundational systems that define how combat, progression, abilities, and meta layers interact to deliver a compelling and rewarding gameplay loop.
💼Responsibilities
- Design, develop, and balance deep gameplay systems that support and enhance moment-to-moment and long-term player experiences.
- Define and evolve core mechanics including combat / weapons frameworks, progression systems, and meta-game structures.
- Collaborate closely with other designers, engineers, and artists to ensure systems are intuitive, interconnected, and support the game vision.
- Prototype and iterate on new systems rapidly in Unreal Engine 5, using player feedback and internal testing to guide decisions.
- Drive systemic balance, ensuring all gameplay systems promote fair, competitive play and long-term engagement.
- Support and guide tuning of character abilities, weapons, and progression rewards.
- Expert-level experience with Unreal Engine 5, including gameplay system integration and prototyping.
- Strong understanding of progression systems, meta-game design, and player retention mechanics.
- Proven experience designing and tuning deep gameplay systems in competitive FPS or action titles.
- Excellent analytical skills and a data-informed approach to balance and iteration.
- Creative problem-solver with a passion for building systems that enhance player agency and mastery.
- Portfolio showcasing gameplay systems you have designed and shipped.
- Experience designing gameplay systems for shipped FPS titles (PvPmultiplayer preferred).
- Background in gameplay design, specifically in character abilities and weapons systems.
- Scripting or technical design skills to support rapid prototyping and system tuning.
- Bonus: experience with adversarial multiplayer level or encounter design.
✅ What You Bring
- Expert-level experience with Unreal Engine 5, including gameplay system integration and prototyping.
- Strong understanding of progression systems, meta-game design, and player retention mechanics.
- Proven experience designing and tuning deep gameplay systems in competitive FPS or action titles.
- Excellent analytical skills and a data-informed approach to balance and iteration.
- Creative problem-solver with a passion for building systems that enhance player agency and mastery.
⭐Preferred
- Experience designing gameplay systems for shipped FPS titles (PvPmultiplayer preferred).
- Background in gameplay design, specifically in character abilities and weapons systems.
- Scripting or technical design skills to support rapid prototyping and system tuning.
- Bonus: experience with adversarial multiplayer level or encounter design.
- Department
- Design
- Role
- System Designer
- Locations
- Canada, Montreal, South America, USA, Québec, Canada, Canada , Western Europe, Eastern Europe
- Remote status
- Hybrid
About Ironbelly Studios
Ironbelly Studios is comprised of a talented, passionate and dedicated number of game developers from all corners of the globe. Our focus is on creating high quality entertainment experiences as well as providing outsourcing services at a fraction of the cost seen elsewhere.
From humble beginnings Ironbelly has grown to be one of the most trusted names in the indie development space, working on over 300 projects in our 15 years of service, ranging from AAA titles such as Gotham Knights down to small mobile titles. We bring passion and experience together and look for people who put games and their creation in the center of their world.